Rainbow Six Siege, Ubisoft’s tactical PvP FPS, has no sequels in the plan, according to the game’s creative director Alexander Karpazis.
Speaking at Six Invitational 2024 in Brazil’s São Paulo, Karpazis went over his view of sequels to PvP live service games and how Rainbow Six Siege is better off without it. He focused on building up the existing game rather than reinventing the wheel.
“The idea of switching engines to something that can be off-the-shelf ready simply doesn’t answer the needs of a really competitive and demanding game like Siege,” he insists. “I’m not going to name names, but you see games that did go through sequels and just completely drop the ball because they have to remake every single thing that they did in that first game.”
Credit where credit’s due, Ubisoft has been hard at work in supporting Rainbow Six Siege over the nine years of its lifetime since its launch in 2015. While the game has received new operators and maps periodically, what’s more commendable is Ubisoft’s effort in refining the gunplay and tweaking existing maps and toolkits of the operators.
Ubisoft showcased Rainbow Six Siege’s Year 9 Season 1 content update, titled ‘Operation Deadly Omen’ earlier today, which is bringing another operator Deimos into the fray. No doubt, the game keeps on growing, and creative director Karpazis’ statement reassures us we won’t be having an Overwatch 2 situation anytime soon with Ubisoft’s crowd-favorite tactical shooter.