While Chapter 1 is easygoing in the beginning, Level 14 of Rooms and Exits might just catch you by surprise. Solving elaborate puzzles, struggling through mazes, and combining unusual items, this round has it all. The doll house puzzle and the hidden maze quest are particularly time-consuming and tricky to solve. Even after cracking the logic behind all the puzzles in the playroom in Rooms and Exits, you might need over nine minutes to reach the escape.

How to Solve Rooms and Exits Indoor Playground Level

Rooms and Exits Indoor Playground Level Design (Image Via Webelinx Games)
  • On the front right of the screen, you will spot three blue balls with alien ears, move them aside to retrieve a little dark blue ball.
  • Now pay attention to the lake area and click on the toy ship. Pay attention to the pattern of the swimming tubes attached to it. Notice the direction of the narrow mark on each tube.
  • To the left of the lake, you will notice some lockers, there is also a gumball machine to the right. Click on it. Now, using the pattern hint on the swimming tubes, turn the three knobs in the required direction to retrieve a green gumball.
  • On the top of the lockers, there is a rat soft toy, click on it and take away its nose.
  • Click on the flower design (the second flower from the staircase) and collect the yellow ball from it.
  • Tap on the tiny whiteboard area under the slide bridge, retrieve the red magnet from the board, and the wooden stick resting by the wall.
  • Now it’s time to play a puzzle, click on the game machine between the two wooden doors. Place all four balls in their designated slot to activate the puzzle.
  • To solve this puzzle, you need to move the pipelines in a fashion to carve a path to the same colored pocket as the ball.
  • After you have solved the ball pipeline puzzle, a blue key will fall out from a glass container.
  • Go to the lockers, and use the blue key to open the last locker on the bottom aisle (violet one). You will find a pair of shoes.
  • Go to your inventory and dismantle the shoes to obtain a lace and combine it with the red magnet you found on the whiteboard. Now further combine it with the wooden stick, and you will have something like a fishing rod.
  • Use the rod to fish out a violet key from the yellow slide area. Go to the lockers and open the yellow locker on the second aisle. You will retrieve a bag and a number-coded box here.
  • You will notice a hook hanging towards the extreme right corner of the back wall of the playground. Attach the bag to the hook and a secret pathway will be revealed to you.
  • The path inside is like a maze that will take you to different clues and destinations.
  • To fetch the first item from this maze follow the directions- forward, forward, right, and forward. Grab the handle lying down in the corridor.
  • Now take the path forward, right, forward, and forward to grab an aim pointer from the yellow machine.
  • Go back, then right, left, and forward and you will come across another puzzle. Place the aiming pointer to activate this machine. There is a power bar to the right to help you decide the intensity of your aims. On hitting all the five symbols on the machine you will get the code- 5 (Fire), 0 (Lightning), 3 (Sun), 8 (Star), and 2 (Heart).
  • Now go forward, turn right and you will reach a coded door. The door can be unlocked by typing 50382 but the lever to open the door is still missing. Place the handle you earlier and the door will open. This will take you back to the playground.
  • Click anywhere and you will enter a dollhouse.
  • Go inside the green-colored house, turn the light switch on, and pull out the blue bulb from inside the red lamp by the bed.
  • Go to the orange-colored house, turn on the light switch, and grab the red bulb from the lower wall shelf.
  • Now, enter the lavender house (extreme right), place the red bulb in the holder, and turn on the lights. Click on the window. Come out of the building and you will see a code puzzle by the window (6×8/3h). This is a time reference where h denotes ‘hour’ and the answer to it is 4 pm.
  • Now, re-enter the lavender house and place the blue bulb in the holder this time. You will find a new puzzle code by the window (7+7×4) and the answer to this is 35 (time reference).
  • Go to the blue house, there is a longcase clock here, magnify the clock area, and set the time to 4:35. A panel will open up after doing so and you will retrieve a piece of paper with AM: PM written on it.
  • It’s time to exit the dollhouse, there is a wooden door to the right of the lavender building, grab the key hanging to the teddy bear and carefully unlock the door. If you are not subtle, the key will keep bouncing away from the door.
  • Go back to the yellow locker, open the redcoded box, and type the code 1635 or 0435 (AM: PM reference) to obtain a key.
  • Use the key to the Exit door and you can finally escape from the Rooms and Exits Indoor Playground level.

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Santosh is a Game Guides Writer at TheGameNomad. She has found herself fascinated with video games ever since she was little. Now she uses her creative spell to write about all that’s new in the Gaming World.

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